Intelligence Arm Phases > Analysis (p. 114): Prerequisites should be as follows: Attributes: Awareness 7+, Cognition 7+. If character is commissioned, Rank may not exceed 6.
Intelligence Arm Phases > Technical Intelligence (p. 115): Prerequisites should be as follows: Attributes: Awareness 8+, Cognition 7+. If character is commissioned, Rank may not exceed 6.
Moderate Injuries, Arm (p. 153): The sentence beginning “In addition, a slight arm injury…” should begin “In addition, a moderate arm injury…”
Moderate Injuries, Leg (p. 153): As above.
Serious Injuries, Leg (p. 153): As above, but - all together, now - serious.
Foraging (p. 169): As implied but not actually stated, each foraging attempt targets one square kilometer of wilderness.
Receiving Psychological Damage (p. 183): The reference to “Table 6x: Stress Inducing Factor” should point to “Table 6m: Stress Inducing Factors.”
Training (p. 199) In the second paragraph (top of the right column), the instructor's value in the skill being trained must exceed the value each student has in that skill. The intent here: you can't train someone with a skill value higher than your own.
Group equipment example (p. 210): You can't fit 15 pounds of crap in a 10-pound bag, and you can't fit 300 liters of biodiesel in a 200-liter drum. Matt should receive only 200 liters, as per the container's actual capacity.
Helmet visor (p. 215): We have descriptive text for this item but it got left out of Table 7k. Weight 0.5 kg, Barter Value GG150, Street Price $300.
Load-Bearing Equipment (p. 218, sidebar): Properly-adjusted LBE or MLBE has the same effect as a properly-adjusted frame pack, reducing its contents' effective weight by 10% for encumbrance purposes. This weight reduction applies to the LBE or MLBE itself, but not to any body armor on which it's mounted.
Navigation software (p. 241): The page reference in this entry should point to the entry for maps and charts on p. 225.
Eyeglasses, reading (p. 243): Reading glasses mitigate one level of the Farsighted disadvantage, not the Nearsighted disadvantage.
Small arms table (pp. 254-255):
Heavy Machine Gun Calibers (p. 255-257): The heavy machine gun calibers (.50 BMG, 12.7x108mm, and 14.5x114mm ammunition) are innately AP, not ball; thus, their Penetration cannot be further reduced. All three of these are available in API (p.263) for the same markup that lesser calibers experience when buying AP instead of ball. In addition, they ignore body armor (both soft and hard), though they function normally against cover and vehicle armor.
Vehicle armor values (pp. 287-293) are updated as follows:
Vehicle sensor traits (pp. 287-293) are updated as follows:
Many vehicular gunsights are listed as having variable magnification. Assume changing magnification is a free action that the user performs in conjunction with whatever else he's doing through the sight.