| Hearts | Clubs | Diamonds | Spades | |
| Ace | specialized medical equipment | night-vision goggles or weapon sight | precious metals | specialized sensor system |
| King | antibiotics (1d10 doses) | ceramic body armor plates | freeze-dried coffee | battery charger |
| Queen | anesthetic (50/50 chance local or total, 1d10 doses) | portable radio | chocolate | vehicular or base station radio |
| Jack | sedatives (50/50 chance mild or strong, 1d10 doses) | Kevlar vest | spices and seasonings | specialized tools |
| 10 | pain reliever (2d10 doses) | Kevlar helmet | recreational drugs | small arms reloading kit (supports 1d6 calibers) |
| 9 | anti-fever (2d10 doses) | personal camouflage (ghillie suit, camo net, face paint, etc.) | prewar liquor | camera (20% chance video with 1d3 blank tapes; otherwise 35mm with 1d6 rolls of film) |
| 8 | trauma supplies (2d6 uses) | laser sight (10% chance it has infrared mode) | music | surveillance electronics |
| 7 | personal trauma kit (1 use) | suppressor | technical publications | demolition tools |
| 6 | food (10% chance MREs for 1d3 person-days, otherwise preserved for 1d10 person-days) | chemlights (1d10; 10% chance infrared) | entertainment literature | chainsaw or rechargeable power tool |
| 5 | water purification source | weapon sight (10% chance red dot or holographic, otherwise telescopic) | religious texts or icons | food preservation or processing equipment |
| 4 | cold-weather clothing | climbing/rappelling equipment | fine clothing | pocket multi-tool |
| 3 | high-end camping gear | chemical protective equipment (10% chance full suit, otherwise gas mask) | high-end practical clothing | chemical detector or Geiger counter |
| 2 | personal hygiene supplies | unusual terrain equipment (snowshoes, skis, scuba, folding bicycle, parachute, etc.) | adult magazines | binoculars or spotting scope |
| Black Joker | Exactly what you need to solve a current minor problem. | |||
| Red Joker | Draw again, but something is horribly wrong... | |||