Generator, Vehicle, Party, Twilight: 2000
This generator produces a randomized vehicle or set of vehicles for Twilight: 2000 parties. While it's written with the v2.2 rules in question, it should work for all editions, assuming available vehicle traits. Equipment, armament, and other details are generally intended to be plausible within the game world's context. However, randomization, imperfect text parsing, and reuse of code and tables from my other generators may produce some eccentric results. Note that vehicle selections and other details are heavily biased toward an American-dominant party.
If you want to build a party before filling out their garage, my random PC generator (for v2.2), is located here. If you arrived here from a direct link and want my other Twilight: 2000 resources, this is the place. And if you're getting value from this free resource and would like to support my work, please consider purchasing a copy of The Pacific Northwest or Tara Romaneasca.
Developer's Notes
This generator begins with the basic v2.2 vehicle allocation mechanic: 1d6 per 3 PCs or fraction thereof, allocated singly or grouped up to 3d6, rolled on a 1-18 random table of available vehicles. It currently incorporates most PC-usable vehicles in the American Combat Vehicle Handbook and selected vehicles in U.S. service from Challenge Magazine and the East Europe Sourcebook. Parties of three or fewer PCs may receive horses.
Dice Weighting - If light weighting is selected, 2d6 and 3d6 rolls are weighted higher (second and third dice are rolled "best of two"). If moderate weighting is selected, 2d6 becomes 1d6+1d3+3 and 3d6 becomes 2d6+6. Either option makes larger parties more likely to receive heavier combat vehicles.
Faction Weighting - These selections determine the relative frequency of use for the U.S, Warsaw Pact, and NATO vehicle and secondary weapon tables. Watercraft, if included, use randomly-selected secondary weapon tables.
Embrace Diversity - If this option is selected, there is a greater chance of rolling a non-core vehicle (e.g., one not found on the basic allocation table in the v2 rulebook, or a NATO or Warsaw Pact equivalent).
Vehicle Names - If this option is selected, each vehicle receives a random name. The pool has a distinct American bias.
Descriptive Flavor - If this option is selected, each vehicle receives brief notes on its appearance and one to three mechanical or aesthetic quirks.
Random Cargo - If this option is selected, each cargo truck (or other bulk cargo vehicle) receives a load of cargo from the random loot generator. Consider this an experimental feature; it's not particularly polished or coherent.
5th ID Vehicle History - If this option is selected, each vehicle receives a brief writeup indicating how it came into the U.S. 5th Infantry Division's possession. These historical sketches are aligned with the v1 chronology.
Characters in Party | |
Dice Weighting | |
Weighting |
American equipment
Warsaw Pact equipment NATO (other than U.S.) equipment watercraft |
Embrace Diversity | |
Vehicle Names | |
Descriptive Flavor | |
Random Cargo | |
5th ID Vehicle History | |
-- vehicle(s) will be generated here --